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Working with TEXTURES

This mod allow you to work with default textures or custom textures. Before working with texture, you need to create all boxes of your model and positioning all textures offsets. After this, go into mobcraft folder\(yourmodelname)\ and make a copy of (youmodelname)_default.png to (yourmodelname).png, do all modifications you need using a program like Paint.NET or GIMP

When you click this button, the default texture will be used for your model. This is a very usefull situation because when your model is using default texture, the selected box will be transparent and this way you can see through it to view other boxes and anchor box.

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When you click this button, the custom texture will be used for your model. You can have as many custom textures you want to test, just name your texture files as:

(modelname.png)

(modelname1.png)

(modelname2.png)

When you click this button it will load the (modelname).png, but if you click again, it will load next texture in a sequence.

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This button is used to draw the default texture above your custom texture as a transparent mask. So you can see each part of your texture and where it fits in your boxes.

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This button is used to show/hide texture area. This is very usefull when you need to view and rotate your model with big size on screen.

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