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1. MODEL AREA

This area is where your model is drawn. You can change view port, rotate model, do zoom or move this area to another place on the screen you want.

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2. BOX OPTIONS AREA

This area is used to change aspect of current selected box of your model. There are 4 items here that you can select to use with mouse commands instead of inputing values.

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3. BOXES/FILES TREE AREA

This area is used to list all boxes that your model has, you can navigate through boxes by selecting it. This area is used to list all models when you are trying to open one.

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4. TEXTURE AREA

This area is used to draw the texture that your model is using. You can see the default texture or your custom texture. This is very useful to arrange boxes texture positions.

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BUTTONS INSIDE MODEL AREA

Each of these buttons will rotate the model in the viewport to the respective side. These commands will rotate your entity to the right side.

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Click this button ff you want to reset your model position, pan and size to default values.​

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These buttons are used to increase or decrease the size of the box anchor. This is just a visual help to see where is the anchor point of the selected box.

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To see where your model is positioned among its collision box, click this button to show/hide the model collision box.

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