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THE FUTURE OF THE MOD

Information here is actual developing in progress, so, it will be on next version!

NEWS

1.0.0.2 (not released):
- (change) changed player position while ridding spider mother
- (fix) angry villagers not spawning
- (news) you can choose arrow type for glowing bow pressing same inventory key twice
- (change) spider mother, giant ant queen and gremlins do not drop good items if killed with an arrow
- (change) if spider mother die by an arrow, two special mini spiders will drop
- (change) angry villagers: reduced drop item list when you hit them
- (fix) fixed bugs when using crafting table, items was returned with wrong stack size
- (fix) change mob chest spawn position to random 16x16 area
- (change) reduced entity dropped items when sorted by random routines
- (change) normal stone zombie will attack skeletors now
- (fix) Gremlins sometimes causing null exception
- (fix) Gremlins throwing rocks even if player can not be seen
- (change) Increased spawn probability for: Bogeyman, Stone zombies and Bison
- (change) Reduced distance the Gremlins see you from 40 to 25, only the leader can see you from 40 blocks
- (change) changed some AI about Gremlin leader and followers
- (fix) fixed Bull and Bison knockback effect that sometimes occured in the wrong direction
- (change) Gremlins will not follow you if you are wearing pumpkin helmet, like Stone Mobs
- (change) Gremlins will not follow you if you are behind something
- (change) Special mini spiders droped from killed spider mother is twice stronger
- (fix) finally added gremlin sounds
- (change) bull size increased, texture changed
- (new) Created Little Creepers
- (new) Created creeper arrows (can be infinite using config file)
- (new) Created desert spider, be careful!
- (fix) Bisons spawning near your spawn position when creating a new world
- (new) New monster, L4D Witch!
- (new) Witch claws enchantment that you can use (at anvil), to improve your swords!
- (fix) AUF material enchantability cost was increased
- (fix) mainInventory of entities did not synchronize with the client
- (fix) tallgrass in lostworld dimension limited to 6 blocks height
- (change) PlayerDecoy animations (using MobCraft animations!)
- (change) SpiderMother animations changed and AI improved (using MobCraft animations!)
- (new) Banshee dragons with differencied AI
- (new) New biome for Banshee dragons called Devasted
- (change) increased distance that giant ants can see you
- (change) Giant Spiders can be of Red Color (like in hell), and red spiders will be more agressive (will not forget its target, can see through walls)
- (change) SpiderMother and GiantAnt armor inventory code re-writed for compatibility and changed a little (sorry, need to put armor again)
- (change) AUF and Adamantium armor had its damage balanced, adamantium has half of diamond values and auf has a half of adamantium values
- (change) AUF boots damage when falling will consider featherfalling enchantment to reduce all armor damage
- (change) Spider Mother, Giant Ant and Banshee can be configured in gui to follow and protect owner
- (change) increased safe area from 500 to 800 blocks (configurable) from 0,0 (area that dangerous mobs will not spawn)
- (fix) changed spawn eggs code generation to a new one
- (fix) glowingbow not zooming, fixed changing arrow type too
- (change) LostWorld dimension ID was changed from 8 to a valid free ID (not fixed anymore)
- (fix) stoneArrow, glowingArrow and CreeperArrow changed a lot to make the arrow fly like normal Minecraft Arrow (without bugs)
- (change) wood block of lost world dimension is firesource (like netherrack)
- (new) new biome Devasted, place where banshee dragons live (will not spawn if XZ < protected spawn area * 3)
- (new) you can craft a new glowing bow using banshee bone, it will be the same bow but arrows (stone, glowing and creeper), will be throwed far away!
- (new) new config option to ignore random chances and min time between spawns. True means more spawns, more challenging
- (fix) nether portal spawning at lostworld dimension when you try to teleport a creature other than a player
- (fix) glowing, stone and creeper arrows rendering issues in smp

- (new) Exchange spawn, when enabled, this mod will try other creatures to spawn in a place of one that can't spawn for some reason (biome restriction, coordinates restrictions, quantity per minute, etc.). This will make harder to play as more mobs will come!

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